The technical labs at Vorarlberg University of Applied Sciences (FH Vorarlberg) are fitted with the latest technology and equipment and are open for all FH Vorarlberg students and engineers from local industry.
The technical labs are open 24/7 for all FH Vorarlberg students.
Furthermore, FH Vorarlberg provides easy access and an ideal learning environment with the following equipment:
This lab offers space for experiencing and experimenting with modern technology, e.g. operation systems, routers, switches, hyphenation, the development of modern and open source software. This approach enables students to experience real life situations in an economic environment which may find an intellectual output in a bachelor or master thesis.
Modern economics are highly dependent on data and its processing; modes of modeling, organising, approaching and securing data are essential focal points that can be experienced in the Data Base Lab. The visualisation of data and its storage in cloud systems are vital in today's work life. FH Vorarlberg offers a variety of up to date virtual server and cloud provider.
The Software Engineering Lab focuses on the needs of software engineers and offers ideal work surroundings: modern work space, screens, laptop workspaces, a wide range of software installations, virtual data bank servers and workstation computers.
The Embedded Systems Lab aims to intelligently connect heterogeneous system environments. Core features are: various testboards of microprocessor (Beagle Board, AVR, ARM, etc.) and mobile devices (smartphones and tablets) that are connected via gateways (WLAN, Bluetooth, ZigBee, DMX, etc.) to sensors, actuators and other input devices. The main objective of potential projects in the Embedded Systems Lab is to elicit and establish methods of software engineering that will be successfully implemented in hardware.
The Virtual Reality (VR) Lab is equipped with hardware and software for the development of virtual scenes. The laboratory contains the latest technological devices and tools: input devices (Microsoft Kinect, Myo Wristband, haptic devices, Leap Motion, Eyetracker, magnetic and optical motion capture systems, etc.). Equipment for creative output is also provided, e.g.: (auto-)stereoscopic displays, Head Mounted Displays (Oculus Rift) and 3D printers. The development of these features is based on Game- and VR Engines (e.g. Unity) and 3D computer animation systems (e.g. Autodesk Maya).