It does not always have to be an AAA budget to develop a high-quality game: games like Papers Please, Undertale or Curious Expedition were developed by micro-teams and were able to compete artistically and commercially despite small advertising budgets. But not every good and innovative idea is a guarantee of success in the highly competitive game market. Best practices are intended not only to make the creative decisions of successful indie developers more understandable, but also to understand the specific frameworks and approaches to marketing that are necessary for the successful dissemination of such a game.
After studying journalism, Eric Jannot has spent more than 10 years in the gaming industry, including two years in public affairs and three years as a freelancer and senior game designer at The Games Company. From 2010 to 2012 he was Head of Design at Noumena Studios and was responsible for the creative direction of the game “Demonicon”, which was awarded the “Deutsche Entwicklerpreis” (most important award for the development of video games in the German speaking countries Germany, Austria and Switzerland).
Since 2012 he has been Managing Director and Creative Director of the games studio waza!, for which he designs and produces journalistic computer games as well as serious games. Since 2018, he has been teaching Game Design at the University of Applied Sciences Europe in Hamburg.
13 March 2019
Kunsthaus Bregenz, Karl-Tizian-Platz, 6900 Bregenz