Beschreibung einzelner Lerneinheiten (ECTS-Lehrveranstaltungsbeschreibungen) pro Semester

Studiengang: Bachelor Internationale Betriebswirtschaft berufsbegleitend
Studiengangsart: FH-Bachelorstudiengang
Berufsbegleitend
Wintersemester 2021

Titel der Lehrveranstaltung / des Moduls Simulation Game Entrepreneurship & Innovation
Kennzahl der Lehrveranstaltung / des Moduls 025017051631
Unterrichtssprache Englisch
Art der Lehrveranstaltung (Pflichtfach, Wahlfach) Pflichtfach
Semester in dem die Lehrveranstaltung angeboten wird Wintersemester 2021
Semesterwochenstunden 2
Studienjahr 2021
Niveau der Lehrveranstaltung / des Moduls laut Lehrplan 1. Zyklus (Bachelor)
Anzahl der zugewiesenen ECTS-Credits 3
Name des/der Vortragenden Magdalena MEUSBURGER, Christian RANGEN, Richard Scott RASMUSSEN


Voraussetzungen und Begleitbedingungen

Entrepreneurship & Innovation as choice of specialism


Lehrinhalte

The knowledge gained in the courses of the specialism Entrepreneurship and Innovation and the practical project are applied in the simulation game. The results and the implementation are evaluated and reflected together.

The practical application of methods of entrepreneurship and innovation is practised in a simulation game lasting several days.

The simulation provides an error-tolerant, collaborative, problem-oriented, complex and authentic learning environment, insight into typical tasks and practical challenges, content and processes of entrepreneurship and innovation.


Lernergebnisse

Knowledge

  • Students consciously apply acquired knowledge in the field of entrepreneurship and innovation to solve problems in the simulation.

Comprehension

  • Students are able to display relationships between certain fields of Entrepreneurship and Innovation  and other areas within the business, as well as between theoretical concepts, methods and practical requirements.

Application

  • Students are able to carry out several methods and techniques of entrepreneurship and innovation in a practical manner in the simulation.

     

Analysis

  • Students can select intervention methods depending on the situation and are able to compare their potential effects for simulated processes and for real systems in an enterprise.

  • Students are able to gain insights into real business processes and they are able to reflect on and describe realistic and non-realistic aspects of the simulation for practical transfer.

Synthesis

  • Cross-linked, integrated and cross-sectoral thinking is encouraged and practised.

  • Potential improvements are identified, solutions and improvements can be designed and implemented in the simulation and adapted flexibly according to the situation.

Evaluation

  • The results of the simulation and applied simulation strategies can be assessed and solutions can be reflected upon.

  • Conclusions and recommendations for potential improvements in corporate practice can be developed in a sensible manner.

  • Different solutions for typical entrepreneurship and innovation problems can be evaluated in terms of success and impact.

Geplante Lernaktivitäten und Lehrmethoden

Simulation game lasting several days including briefing, facilitation (concept phase and implementation phase), as well as debriefing and discussion, optional in-depth teaching units by teachers and presentations by students.


Prüfungsmethode und Beurteilungskriterien

Active participation during the simulation

Reflective report on the simulation game with reflection on the simulation game process (strategies, decisions, applied knowledge, group dynamics etc.), reflecting the similarities and differences between simulation game and reality, derivation of generalisable findings, identification of learning outcomes and transfer of experiences to their own practical example.


Kommentar

If applicable costs for a seminar facility if externally hosted.


Empfohlene Fachliteratur und andere Lernressourcen

Course material to the simulation game are provided


Art der Vermittlung

Several days face-to-face interaction with mandatory attendance