Information on individual educational components (ECTS-Course descriptions) per semester


Degree programme Computer Science - Software and Information Engineering
Subject area Engineering Technology
Type of degree Bachelor
Winter Semester 2024
Course unit title Computergraphics
Course unit code 024717050603
Language of instruction English
Type of course unit (compulsory, optional) Elective
Teaching hours per week 3
Year of study 2024
Level of the course / module according to the curriculum
Number of ECTS credits allocated 5
Name of lecturer(s) Patrick JOST
Requirements and Prerequisites

Not applicable

Course content
  • 3D Modelling in Blender
  • Programming in Unity
  • Game Design either through smaller tasks or a bigger group project / game (will be decided together with the students in the beginning of the course)

The main focus is programming, but each student can decide for themselves to focus more on 3D modelling or Game Design

Learning outcomes

You will mainly get a basic understanding of the following topic:

  • 3D Modelling
  • Programming in and working with Game Engines (Unity)
  • Game Design
Planned learning activities and teaching methods

There will either be smaller practical tasks or a project (game) in groups. Introductions into Blender and Unity will be done together, not in groups. The course will be structured very spontaneous and adaptive:
Depending on where the interest lies, we can focus more or less on the topics polymodelling, sculpting, rigging, skinning and animation in the 3D field, and gameplay, vr, ar, game design, game industry and game development processes in the game engine field.

Assessment methods and criteria

assignments, attendance



Recommended or required reading
Mode of delivery (face-to-face, distance learning)

Classroom teaching, attendance compulsory.