Information on individual educational components (ECTS-Course descriptions) per semester

Augmented Reality

Degree programme Computer Science - Software and Information Engineering
Subject area Engineering Technology
Type of degree Bachelor
Full-time
Winter Semester 2024
Course unit title Augmented Reality
Course unit code 024717050654
Language of instruction English
Type of course unit (compulsory, optional) Elective
Teaching hours per week 2
Year of study 2024
Level of the course / module according to the curriculum
Number of ECTS credits allocated 3
Name of lecturer(s) Nino BRUGGER, Christiane VALTINER
Requirements and Prerequisites

Object oriented programming skills.

Course content

The main ideas of combining virtual and augmented reality with alternative interface technology are implemented within the scope of a small project. Captivating, novel means of interaction are developed by combining the physical and virtual world.

Workshops help to deepen the necessary know how:

- Introduction to AR, VR and physical computing

- User experience, motivational concepts (gamification, nudging, serious games)

Learning outcomes

Students are able to explain newest technology trends in VR, AR and physical computing. They are capable of putting recent user interface trends into practice (prototypes). They can name properties of soft- and hardware products that influence the user experience in a positive way.

Planned learning activities and teaching methods

The students research and present future technology and interaction concepts. After that they create functional prototypes in teams of 2-4.

Assessment methods and criteria

10% documentation, 20% research presentation, 70% final project (topic relevance, input modality, visualization, joy of use)

For a positive grade, a minimum of 50% of the possible points must be achieved across all parts of the examination.

Comment

Not applicable

Recommended or required reading

Trommelschläger, Karin; Künz, Andreas; Ritter, Walter (2019): „Developing user centered technological prototypes to maintain physical health." In: Innovative solutions for an ageing society. Proceedings of SMARTER LIVES meets uDay 19. 28.05.2019, Bolzano - Bozen. , S. 81 - 92.

Tutorials for the technologies used.

Mode of delivery (face-to-face, distance learning)

Classroom teaching.