Sebastian RANGGER, MA
Research Assistant

3 Questions - 3 Answers
How do your background as a game developer and your work in research fit together?
It fits very well because there are many similarities: in game development, we also often work with very innovative technologies and try to explore and expand boundaries. As in our research center, at the end of the day, games are all about people: what experience should they have in their heads while playing? Designing interactive applications that enable such experiences fascinates me greatly.
Is there one specific thing that we can learn from games?
Game designers are masters at simplifying complex things and making learning fun and rewarding. The journey is often the reward: a new game is like an unknown puzzle or pattern that needs to be deciphered. Well-designed games manage to create flow, they make us forget that we have just spent hours practicing and learning something.
In your research, you are working intensively on the topic of knowledge transfer and AI. What are the challenges there?
In general, I observe a problem with the flood of information: we have already accumulated a huge amount of knowledge and made it accessible online, but it is usually the implementation that fails. Too much choice and too many options can have a paralyzing effect here: there is a constant fear of missing something. AI and algorithms can help to simplify this process.
Publications and Platforms
OPUS | ORCID | RUN-EU+ Cloud of Knowledge